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  • Posted by Michael Wolf on
    25 questions and answers on Art, Technology and Design
  • Two weeks ago Catherine Henderson, who organises the Cape Town’s Creative mornings, asked Formula D interactive’s Michael Wolf 25 questions about design, art and tech via Twitter. Questions and answers were limited to 140 character each. Here are all Q & A’s in one thread. Q: Michael Wolf, what do you do? A: I am founder, CEO and Creative Director at Formula D interactive. I have a vast collection of hats. Q: What is Formula D interactive? A: Formula D’s a design consultancy specialising on interactive learning strategies, learning technology & spatial experiences.
  • Q: Could you give us an example your past achievements? A: We designed the 1st multitouch wall & app in South Africa in 2008 for Two Oceans Aquarium, just before the iPhone hit the SA market. Q: What is are your current projects? A: We currently design an Energy Game for Eskom SA, a Virtual Chemistry Lab for schools & interactive learning apps for SA Gov. Q: What do you feel abandons normal methods and presents new perspectives? A: Design needs methods & tools but mustn’t become methodological. We constantly explore new tools & methods. This keeps it fresh.
  • Q: Michael,where were you educated?  A: I studied design at KISD ENSCI, both are famous for their integrated design approach. Q: What do you mean with ‘integrated design approach? A: Design is not segregated into fields like product or graphics. It’s understood as a holistic approach to problem solving. Q: What is your opinion of John Maeda’s (RISD) stem to steam initiative? A: It’s great! But innovation also needs social studies to understand needs of people & entrepreneurs to make it happen. ‪
  • Q: Is our current education system failing our future? A: Yes, it is. Apart from a few exceptions learning is still ticking of boxes in silos. We need to rethink education from scratch. Q: How are you making a difference? A: Our design projects support extramural learning in Science Centers & at home as alternatives to stagnant learning institutions. Q: What do you think is the link between arts and science?  A: Arts and sciences both seek new land with different approaches. Art envisions & evokes, science discovers & explains.
  • Q: What have you learned in art class?  A: Sadly, my art classes at high school &college were all about learning a technique and not about inventing a technology Q: So, can art inform technology?  A: Artists are constantly at the pulse of emerging technology. They may not invent it but evoke new ways of looking at things. Q: How important is art for your work as a designer? A: I learn from media arts e.g. interaction experiments. Designers often lack the ‘luxury’ to play outside of the brief.
  • Q: Name your favourite example where art spurred technology and innovation.  A: I love the Hyperbolic Crochet Coral Project: Science, Arts, Learning. We’ll have a reef in Cape Town: Q: Tell us 5 qualities of good design? A: Good design should be functional, sustainable, beautiful, accessible, and invisible. Q: Why is good design invisible? A: Design shouldn’t cry for attention, unless it’s a fire engine. We’re surrounded by good design we don’t notice & that’s good.
  • Q: Name one example where you see design getting it right? A: EzyStove is a flat-pack, wood burning, slow combustion stove for USD 10. Q: What is a noticeable obstacle for our local designers?  A: I think the Cape region lacks a product design ecosystem with investors, entrepreneurs, manufacturers who see value in design. Q: What can be done to change that?  A: We’re working on a strategy with government, academia & industry to make design count for economic dev in the Western Cape.
  • Q: What is the most important thing in a design project? A: YOUsers! Designers too often design for designers. Frequent sharing & testing sessions with focus group is crucial. Q: Name one risk you would recommend any designer to take?  A: Risk to abandon a tool you’re familiar with in a project, e.g. software or process. You will be in for a positive surprise. Q: What is a time waster for designers?  A: Getting caught up in details before having an approved base concept is a frequent time waster in design studios.
  • Q: Where do designers get inspiration from? A: Design doesn’t come as ‘inspiration’. It’s an intellectual process. Observation & questioning will ‘conspire’ answers. Q: What is the recipe for ‘magic ‘design? A: A client taking some risk; multi-disciplinary team members who’re not afraid to leave their turf; 2 measures of passion Q: Last question for today … From your vast collection of hats, which one is your favorite? A: The designer hat is the most comfortable. It’s wide enough so I can wear it on top of all other hats!